思维上的转变:发送给声音引擎的Event是游戏逻辑,比如游戏世界中发生了什么;而不是播放某一个声音的命令,具体哪个声音播放、停止、声音效果等都由声音引擎控制,职责不要越界
对话流程中,一般是由Wwise控制打断、停止,发事件即可
官方宣讲资料Wwise-programming.pdf:Dropbox (Public/Wiki/Wwise)
There is only one Initialization bank for each project. It is automatically created when Wwise generates the SoundBanks and is named “Init.bnk”. This special bank contains general project information, including:
Each SoundBank may contain:
BasePath / AddPath / AddBasePath